|01.||NOTE: The new, fixed print version is now available for sale!
Reign in Hell: Demonic Skirmish Combat is a fast, brutal, miniatures-agnostic tabletop wargaming ruleset that pits your hand-picked cabal of demons against your opponent’s to determine who gets to reshape the ruins of Hell to fit their Philosophy. Do you want to restore Hell to its former glory? Tear... [click here for more]|
|02.||This Electronic Edition of the ASLRB (or eASLRB) was created from brand-new layouts of rules Chapters A-G incorporating all known errata (as of August 2020). It also includes the complete Chapter H; and Chapters J, K, W and associated charts; as well as a few useful appendices and a comprehensive index. In other words, all the core rules.
MMP plans to update older chapters and add additional chapters... [click here for more]|
|03.||Five Parsecs From Home is an rpg-lite solo adventure wargame where you assemble a ragtag crew of galactic trailblazers and head out to explore the stars, pick up jobs, and every now and then — engage in some action-packed, sci-fi combat! Battles are procedurally generated with huge combinations of enemies, weapons, battlefield circumstances and objectives whether... [click here for more]|
|04.||“Captain, reinforcements have just shown up on our sensors!”
Need more ships for your preferred fleet? Want to add different fleets? Or are you looking for new foes? Then A Call to Arms: Star Fleet, Reinforcements One is for you! There are more ships for empires you enjoyed in earlier volumes: Federation, Klingons, Romulans, Kzintis, Gorns, Orion Pirates, Tholians, and... [click here for more]|
|05.||The glorious, unstoppable expansion of humanity into the stars has ended. The benevolent guidance of the mighty Artilects saw the full range of humans — natural, synthetic and uplifted partners — mature into a species of curiosity and innovation. But now the Artilects have gone, and the stars are the playground of their ruthless inheritors.
But the framework of jump-gates that made a galactic... [click here for more]|
|06.||"KONTRABAND - More Salvage and Survival" - An expansion for Osprey Wargames "Zona Alfa, Salvage and Survival in the Exclusion Zone."
Designed for Solo and Cooperative games, Kontraband introduces more detail for player characters, new equipment, new enemies, and mission objectives. With a five-part sample campaign - Zone Ravens - it's time for your... [click here for more]|
|07.||Hellfire is a set of 1/300th (6mm) scale science fiction wargames rules which allow you to play a variety of different types of SF games, whilst managing to capture some form of unique flavour that makes the game more than just WW2 with las-cannons. The aim is to produce battles in a universe which isn't overly militarised. It is a universe where the black sheep of the family returns with a battalion... [click here for more]|
|08.||In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators – smugglers, relic hunters, freedom fighters, and mercenaries – roam the dead stars in small ships, scratching out a living any way they can. In Stargrave, players take on the role of one of these independent operators,... [click here for more]|
|09.||Beat to Quarters is an official expansion to Flying Colors by GMT Games, LLC and requires a copy of that game (preferably the latest deluxe edition) to play.
One of the most common criticisms of Flying Colors is the clutter of status markers on the map and that they may detract from game play. This concern can be... [click here for more]|
|10.||This is a combined bundle of all ASL Journals #1-#10 and includes most materials from those ASL Journals.
ASL Journal #1
ASL Journal #2
ASL Journal #3
ASL Journal #4
ASL Journal #5
ASL Journal #6
ASL Journal #7
ASL Journal #8
ASL Journal #9... [click here for more]|
|11.||A seen on Little Wars TV, Fire at Sea: Bitter Enemies allows you to refight all of the major battles between Germany’s Kreigsmarine and the Royal Navy! These fun, action-packed rules allow you to play several engagements in an evening. Hunt down the mighty Scharnhorst or fight your way through the English Channel in a series of battles. Whether you are brand new to naval miniatures games or... [click here for more]|
|12.||Sometimes you just want an elf and a ghoul to go shoot at each other in the cyberized back alleys of neo-berlin.
* * * * * Welcome to Chrome Hammer Ascension.
In this solo campaign game your gang of punks will attempt to take on the mega-corporations of the ascended world. Dragon CEOs run pharmaceutical companies while flame demons prowl the back alleys and kobold zealots... [click here for more]|
|13.||From the late Revolutionary Wars and Egyptian campaign, to the battles of Austerlitz, Borodino, Leipzig, and Waterloo, Absolute Emperor is a mass battle wargame that provides all the rules needed to play during this period of grand armies and sweeping campaigns. Players' armies are composed of multiple corps, with command and control being of the utmost importance, all influenced by... [click here for more]|
|14.||This is a combined bundle of all ASL Annuals that have been printed and includes all materials from those ASL Annuals.
ASL Annual '89
ASL Annual '90
ASL Annual '91
ASL Annual '92
ASL Annual '93a
ASL Annual '93b
ASL Annual '95
ASL Annual '96
ASL... [click here for more]|
|15.||Maybe they don't show up on infra-red at all..
* * *
Welcome to Five Parsecs Bug Hunt.
Roll up your characters and delve into a solo campaign game fighting horrid aliens, completing objectives and hoping to hang on while the evac shuttle arrives.
Your characters will progress from mission to mission (if they survive) gaining experience and reputation, while engaging... [click here for more]|
|16.||Space Weirdos is a “skirmish heartbreaker.” About 10 years ago everyone was publishing their own old-school D&D hacks. Now a bunch of OSR nerds are turning to wargaming and discovering that the minis games are just as bad as RPGs for edition creep and other unforgivable crimes. So I'm publishing a short and sweet set of miniatures rules.
You’re wondering what makes Space Weirdos different... [click here for more]|
Welcome to the edge of civilization, where brigands rule and where the shadows are long.
In tiny villages, people huddle in fear as terrors prowl the night.
Out here, your word is as good as your sword and nobody will miss you.
Five Leagues From the Borderlands is a set of solo miniatures rules for fantasy campaign games.
Taking inspiration from gritty "medieval-fantasy" like The Black... [click here for more]|
|18.||Forbidden Psalm is a tabletop miniatures game, inspired by and compatible with MÖRK BORG.
Forbidden Psalm is a 28mm miniatures agnostic game. You can use any miniatures you already own that fit the bill or build custom minis for this game (with random tables to help you determine how to build them). Solo Play and Coop rules included. All content... [click here for more]|
|19.||A radical new approach to science fiction skirmish wargaming, built on the same core mechanics as hit sci-fi battle game, Horizon Wars. Zero Dark lets you play solo, co-op, player-versus-player or even team-versus-team with the same core rules.
No weapons tables. No faction limitations. Build your heroes from scratch and equip them to suit your play-style and existing miniatures collection. ... [click here for more]|
|20.||Harpoon fifth edition is the latest version of an award-winning series that began with its original release in 1980. In addition to updating and simplifying the rules for modern tactical naval and aerial combat, the fifth edition now includes naval combat system development, mines, ballistic missile attacks and defense, unmanned vehicles, land-attack cruise missiles, non-acoustic ASW sensors, as... [click here for more]|
|21.||Planet 28 is a simple set of sci fi skirmish rules for quick narrative games between warbands of warriors, mutants, and outcasts.
Inspired by the amazing work of kitbashers and converters the world over, planet 28 is intended as a pick up and play rule system for quick games when a longer rule system isn't viable.
Rules include -
customer character creation.
basic weapons and custom weapon... [click here for more]|
Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume?
A Fistful of... [click here for more]|
|23.||Ok team, you may have seen the individual scenario volumes for the French, British, Dutch and Belgians vs the Germans. Well, here they all bundled together at 25% off the total price (or one volume free, take your pick). At a whopping 192 Scenarios and 2,206 pages this should satisfy your hunger for early war gaming and history.
If you are not sure, there are more details and previews available under... [click here for more]|
|24.|| Modern Chinese Maritime Forces, by Manfred Meyer, a noted artist and illustrator, provides up-to-the minute information on Chinese sea power. It lists all Chinese state vessels – not just the People’s Liberation Army Navy, but the Coast Guard, China Maritime Surveillance, China Fisheries law Enforcement Command, and many other state-sponsored agencies that carry out China’s... [click here for more]|
|25.||Fear of the Dark es un juego narrativo de miniaturas ambientado en los mundos de H.P. Lovecraft con la particularidad de que es un juego diseñado para ser jugado en solitario, aunque podría jugarse con dos o tres jugadores en modo cooperativo, o sea, luchando juntos contra las fuerzas de la oscuridad.
“...es un juego narrativo en solitario de escaramuzas de miniaturas...”
Narrativo ya que... [click here for more]|
|26.||May 1942 saw the first major, considered offensive by the Red Army in the war against Germany. Expectations were high, with four Soviet armies aiming to encircle the German Sixth Army and to recapture the fourth largest city in the Soviet Union. Those expectations were dashed within a fortnight by the German Army’s ability to absorb the offensive and launch a counteroffensive of its own which, in... [click here for more]|
LAST STAND AT MISTHAM - A CAMPAIGN FOR SELLSWORDS AND SPELLSLING
Goblins, orcs and ogres surround you. Last Stand at Mistham is a simple, goblin-and-orc smashing campaign for the Sellswords and Spellslingers solo/coop fantasy miniatures rules. Your heroes are tasked with stopping goblin attacks on Mistham, a peaceful village. A run of the mill job for seasoned heroes… but when the two daughters... [click here for more]|
|28.||Harpoon V Rules
Harpoon fifth edition is the latest version of an award-winning series that began with its original release in 1980. In addition to updating and simplifying the rules for modern tactical naval and aerial combat, the fifth edition now includes naval combat system development, mines, ballistic missile attacks and defense, unmanned vehicles, land-attack cruise missiles,... [click here for more]|
|29.||Blitzkrieg Commander is an exciting wargame that allows you to recreate battles of the Second World War using miniatures on a tabletop.
- Suitable for any scale miniatures, from 2mm right up to 28mm. - Simple command system that emphasises the fog of war. - Effective mechanism for casualty resolution. - Flexible figure ratio meaning one base represents a platoon. - Minimal setup... [click here for more]|
|30.||What is Fear of the Dark?
Fear of the Dark is a solo horror skirmish wargame set in the worlds of madness created by H.P. Lovecraft.
Solo as this game is designed to be played alone, just you trying to make your warband survive another day. Although it could be played with two or even three players in cooperative mode, that is, fighting together against the forces of darkness.... [click here for more]|
|31.||Death on the periphery is an expansion for Planet 28 that allows you to play solo and cooperative games with warbands made up of custom characters. Inside this book you'll find all the rules for making solo warbands, enemy activation, cooperative play, secret agendas for your characters and even an illustrated 3 part micro campaign Escape from Lychester VII, in which you'll battle... [click here for more]|
|32.||Aminata quickly glanced behind her as she fled down unfamiliar alleys. No sign of Mansa Musa’s guards. Grabbing grapple and its rope from her waist belt, she tossed it to the closest roof, skidding to a stop, then climbed quickly. In moments, flat atop some merchant’s roof, she panted and peered into the dark alley below. The trample of confused feet and equally confused voices told her... [click here for more]|
|33.||This is the first major supplement for the best-selling independent sci-fi skirmish wargame, Horizon Wars: Zero Dark.
Zero Dark: Operation Nemesis tells the story of Bal Anub, a special forces team from the human colony of Venus sent in pursuit of a mystery on the surface of an Earth ravaged by a devastating asteroid strike. This book contains new rules for Horizon Wars: Zero Dark,... [click here for more]|
|34.||America’s Navy lists all the US Navy warships in service between 1955 and the present day, as well as some US Coast Guard ships and other vessels. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and any modifications and refits over time,... [click here for more]|
|35.||Russia’s Navy lists all Soviet and Russian warships in service between 1955 and the present day, as well as some Border Patrol ships and other vessels. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and any modifications and refits over... [click here for more]|
|36.||Brutal Quest is a fantasy narrative skirmish game, built on the Planet 28 rules engine. Brutal quest is designed to provide you with a set of simple wargames rules, allowing for fast and exciting games of minaiture combat with warbands of kitbashed characters. These rules can also be expanded with the in deptch campaign and narrative systems included, Allowing you to add roleplay sessions, individual... [click here for more]|
|37.||Any Fight… Anywhere…Any Time.
Baked rock and sand, shimming silver with heat waves as far as the eye could see. At 140 degrees, the Sahara was deadly enough without the prospect of enemies lurking in the next Wadi…heat…rugged terrain…sudden combat…the desert alone was a killer. Even the ants have enough sense to get out of this. Too bad you’re not an ant. You’re a soldier, and you... [click here for more]|
... [click here for more]|
|39.||This is a COMBO SET of two WW2 naval wargames: PANZERSCHIFF 3rd ed., and the PANZERSCHIFF EXPANSION & CRUISER MODULE.
Panzerschiff 3rd ed. is an introductory-level tactical WW2 naval wargame for two players. Famous battleships and battlecruisers from various nations are maneuvered into combat,... [click here for more]|
|40.||Welcome to CLASH!
Keep your wits and courage at hand, for in CLASH you will need both to lead your band of warriors to victory.
CLASH of Spears allows you to play raids and skirmishes in ancient times using small forces of 30 or more figures per side. This fast-paced game demands constant attention from all players as they alternate using their commanders... [click here for more]|
|41.||America’s Aircraft lists the US Navy, US Coast Guard, and US Air Force aircraft in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, this publication provides statistics on aircraft and any modifications or upgrades they received, sometimes many... [click here for more]|
|42.||The Wargamers Guide to Up Front
Finally available in PDF format, here is the ultimate collection of articles for the Avalon Hill Game Company classic: Up Front. This book was originally printed in the late 1990s as a limited run and consolidates and expands upon the content distributed through the Relative Range newsletter.
In addition to loads of variants and analysis,... [click here for more]|
|43.||The subject of this small two-player card game is America's Quasi-War with France, viewed through the lens of factional conflict within the Federalist Party. One player assumes the role of the supposedly obnoxious and disliked President John Adams, and is opposed by that ten dollar founding father without a father, Alexander Hamilton.
The players purchase cards from a market, play those cards in front... [click here for more]|
|44.||The thrilling Pulp Alley game in PDF format.
Pulp Alley is jam-packed with all the rules needed to bring two-fisted heroes, dastardly villains, and thrilling pulp adventures to your gaming tabletop.
PLAY SOLO, CO-OP, or VERSUS!
Fast-play rules capture the thrilling pace of the pulps and cliffhanger serials!
Create your own characters - quick and easy.
Players never... [click here for more]|
|45.||We Were Not Cowards is an operational simulation of the last battle of the Second Empire. It uses a rules-engine heavily inspired by The Library of Napoleonic Battles rules by the illustrious Kevin Zucker and OSG. Several scenarios allow for a quicker french response to Prussian Maneuvers the day before creating a salvageable situation for the French. Each hex is approximately 1KM... [click here for more]|
|46.||Death machines is an expansion for Planet 28 that lets you add vehicles to your miniature conflicts. In this book you’ll find all the rules you need to build, arm and battle with mechanical monstrosities, gargantuan battle tanks, ramshackle jetbikes and everything in-between! Will you build a technological terror that grows more powerful from game to game, or will your creations go... [click here for more]|
|47.||Immediately after the end of the Civil War, a series of Indian wars continued - the United States was actively exploring the Wild West. There are tragic and heroic pages in the history of the Indian Wars, there is its own Isandlhwana and its own Rocks Drift. The scale of the battles in the Wild West is great for Skirmish-style acting out.
The Colonial War Wargames subdivides the playable troops into... [click here for more]|
|48.||Fantastic Battles is a fast-play, mass-battle, wargaming system for any fantasy setting. The rules emphasise the tactical concerns of command friction and the fog of war through randomised initiative, tabletop mishap rolls and the impetuous decisions of unsupervised unit commanders.
An all-in-one volume, this book contains the rules for stand-alone pitched battles as well as campaigns.
Twenty-four... [click here for more]|
|49.||Combat HQ Second Edition presents fun, streamlined rules designed for large-scale world war two battles featuring rapid movement, decisive combat, and exciting decision making. The new edition includes rules for close support units, a faster close assault system, extended artillery rules, and more opportunities to wage war on the battlefield. Rapid Command Pulses and opposed dice rolls... [click here for more]|
|50.||Russia’s Aircraft lists aircraft in service between 1955 and the present day in Naval Aviation (AVMF), the Military Air Force (VVS), and the Air Defense Forces (PVO), and Long-Range Aviation (DA). It can be used as a sourcebook for Harpoon, fifth edition. Organized as a collection of annexes, it provides statistics on aircraft and any modifications or upgrades they received, sometimes... [click here for more]|
|51.||"Vampire, Vampire, Missiles Incoming!"
The Game of Modern Naval Warfare
Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future.
The game can be played with fleets ranging in size form one or two ships per side to... [click here for more]|
|52.||After the world fell and the skies burned
We were left to fight on
* * * * *
Welcome to the world of Five Klicks - Skirmish campaign games for solo and cooperative players, using the tried and tested mechanics of Five Parsecs From Home and Five Leagues From the Borderlands.
In Five Klicks From the... [click here for more]|
|53.||Gang Wars is an expansion for Grimdark Future: Firefight that provides additional rules for violent gang combat in the streets of the dangerous and futuristic Hive City. The game mechanics are designed to be easy to learn but hard to master, bringing engaging gang skirmishes for new and experienced players alike.
This game expansion for Grimdark Future: Firefight adds lots of extra content to the... [click here for more]|
|54.||To the Strongest! is a set of simple rules for Ancient and Medieval tabletop wargaming. It enables a battle to be fought with model soldiers on a dining room table and won or lost in less than two hours. But the rules also support huge battles, with several thousand figures and up to five players a side.
Games can be played with miniatures in any scale and based for any of the common wargaming rules... [click here for more]|
|55.||So, you decided to sneak past the Cordon, eh? Slip by the patrols and the towers, through the minefield, under the electric fence, to take your chances in the Exclusion Zone?
Zona Alfa is a set of simple, fast-play skirmish rules for scavenging, exploring, and surviving in a near-future, post-apocalyptic Eastern European setting. Players take on the role of bandits, mercenaries,... [click here for more]|
|56.||Welcome to the front. It's 1800 miles to Berlin.
* * * * *
Tanks, commando raids, intense infantry action, campaign games and heroes against the odds.
All this and more can be found in Five Men at Kursk, the premier set of second world war skirmish game rules.
Building off the legacy of the FiveCore system, Five Men at Kursk aims at providing a complete,... [click here for more]|
For decades the Blanco family has run the town of San Luis on the New Mexico border. So, they didn’t take to kindly to John Bannon when he rode into town and made himself the sheriff. Soon the silver mines, saloons and stage-coach were all working for him. Tensions between the Blancos and Bannon were boiling over when a quiet stranger with a wicked gun rode into town. Who will win control of... [click here for more]|
At Villers Cottérêts: Mons 1914 is a tactical, battalion scale game on the rearguard action during the battle of Mons where a massively outnumbered BEF brigade held up 2 German divisions for an afternoon until another friendly force arrived and was able to cover their retreat. The battle itself is embelematic of the whole Mons campaign in itself where the BEF consistently found themselves... [click here for more]|
|59.||This PDF contains 152 TtS! ancient army lists, including background information on the armies and images of painted wargames figures. The ancient lists range from the Third Millennium to around 600 CE in the Dark Ages. You should be able to see a list of the included army lists, by previewing the contents pages.
I will be publishing updated versions of this book with new material at approximately... [click here for more]|
|60.||Second edition of Impetus, the popular set of wargame rules that aims to simulate battles with miniature figures in the Ancient, Medieval and Renaissance periods. The extremely flexible system allows you to recreate over 3,000 years of history, from Ancient Sumeria to the Great Italian Wars and even further. Until the release of the updated lists you can still use the old Extra Impetus supplements... [click here for more]|
|61.|| Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command.
CaS emphasizes technical and historical accuracy using a... [click here for more]|
|62.||WW2 Core Rules
Naval Thunder: Battleship Row brings exciting World War 2 action to your tabletop! Whether you are a fan of majestic battleships or powerful carriers, Naval Thunder: Battleship Row is fast paced, and easy to learn, and gives you the opportunity to recreate the famous naval battles of the Second World War, or to create your own! Extensive research to ensure the rules produce historically... [click here for more]|
|63.||This model is modular and can added more and more for a emplacement.
Includes all necessary STL files to print the model on your own 3D printer. (No physical model included with your order.)
This parts are included:
Printed and painted:
Minimum printbed needed is 20 x 20 cm and 15 cm high. Scale is for 28mm Miniatures (approx 1/48) you can rescale it:
Example Scale factor:
10mm = 40... [click here for more]|
|64.||For the first time statistics for US ships and aircraft, and all their weapons and sensors are available in Command At Sea(CaS) 4th Edition standard. American Fleetsincludes over 250 ship classes and over 190 aircraft, many of which have not appeared in CaSformat before. All earlier listings for these ships and aircraft have been reviewed and updated to include information... [click here for more]|
|65.||Grimdark Future: Firefight is a skirmish miniature wargame set in a war-torn sci-fi future, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging sci-fi skirmishes for new and experienced players alike.
This rulebook adds lots of extra content to the core rules, providing you with countless hours of epic sci-fi skirmishes that... [click here for more]|
|66.||Altar of Freedom is a "big battle" game, where you step into the boots of an American Civil War corps or army general, commanding your army at the grand tactical level. The rules are designed to play the largest battles of the war, like Antietam or Chickamauga, in a single evening with multiple players. The smallest tactical unit is a brigade, and your task will be coordinating... [click here for more]|
|67.||TRIUMPH! is a fast play set of rules for miniature wargaming. Covering the ancient and medieval periods, TRIUMPH! allows you to recreate the armies of Ramesses and Muwatalli, Caesar and Pompey, Saladin and Richard the Lionheart.
Meshwesh is the online database of army lists for TRIUMPH! You can access Meshwesh through the Washington Grand Company web site.
This is the v1.1 PDF edition of Triumph!... [click here for more]|
|68.||What does a house cat, a ranger from the wildlands, an enchanter and a torch bearer have in common?
The Character Compendium compiles all four previous Character Packs into a single book, offering you: Notable characters - New heroes to hire into your warband, each with their own strengths and flaws.
Animal companions - Who doesn't want a furry (or scaly!) friend when you go adventuring?... [click here for more]|
|69.||The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #60 was published in April of 2021. Table of contents:
Harpoon V Scenario: Bugout (with supporting annex data)
From... [click here for more]|
|70.||NUTS! 4th Edition What: Wargame/RPG rules for World War II. Scale: Man to man combat. 1 figure equals 1 man; 1 model equals 1 vehicle. Your Role: Players can command from one squad to a platoon of infantry or from one platoon to a company of tanks. Playability: Designed for solo, same side and head to head play.
NUTS can be played in a variety of ways:
• You... [click here for more]|
|71.||The Emperor’s Fleetprovides statistics for the Japanese ships and aircraft, and all their weapons and sensors, extant in the Second World War.
Over 200 ship classes and over 130 aircraft are included, many of which have not appeared in Trilogyproducts before. All earlier listings for these ships and aircraft have been updated to include information from newly available... [click here for more]|
|72.||COLD WAR3! Rules for Modern Warfare 1960-1990
Fully revised 4th Edition of COLD WAR3! infact, so revised and shiny and new it's a completley NEW book!
Includes rules for combined arms using artillery, armour, mechanised, aircraft and support troops (such as engineers and medical personnel). Rules for the electronic battlefield, nuclear, biological & chemical... [click here for more]|
|73.||The BAR Primer is an enjoyable, user-friendly source for those who want to learn the Battles from the Age of Reason (BAR) game system or those who want to improve their knowledge of the system. Included in the BAR Primer are illustrated, easy-to-read explanations and examples of all of the most important BAR rules. There is a section on BAR tactics and an invaluable programmed instruction portion that... [click here for more]|
|74.||Welcome to All Hell Let Loose!
Simple rules for fast playing 6mm WW2 Wargaming that encourage real-life tactics!
All Hell Let Loose is a set of WW2 late war wargaming rules designed and playtested to encourage real-life tactics. Although created specifically for 6mm (or 1/285th scale) miniatures the rules can be used for larger sized miniatures like 10mm with minimal changes.
The rules allow you... [click here for more]|
|75.||A quick playing set of rules covering fleet actions in the age of sail where linear tactics were to the fore. The aim of these rules, which draw upon techniques and concepts from LFG’s “Cannon, Cross and Crescent” combined with a development span covering some 20 years has been to develop a quick play set that focusses on the command and control aspects of the battle, allowing large battles... [click here for more]|
|76.||COMMAND YOUR DESTINY
In the BattleTech universe there remains one constant: the drums of war. And where there is war, valiant military commanders from the Great Houses, the Clans, and other interstellar nations lead the charge of hulking BattleMechs, brave infantry, and daring aerofighters to certain victory or crushing defeat on the sprawling battlefields of distant worlds. Rally... [click here for more]|
|77.||NIGHTWATCH is a game about killing monsters. All kinds, anywhere, any time.
You and your friends are members of the NIGHTWATCH: an ancient order of warriors, trackers, wizards, and alchemists dedicated to hunting down and destroying the malevolent creatures that terrorize humanity.
Over the course of the game, your characters will rise through the ranks of their chosen... [click here for more]|
|78.||Following disease, famine, and economic collapse among the world's first-line powers, conventional war erupts in the Mid-East for what arable land remains. Old allies join the carnage, and the war grows, pitting age-old adversaries and their new friends against each other. Armageddon War depicts the chaos in the midst of this war.
Armageddon War is a platoon level game set in the near future. The... [click here for more]|
|79.||Our updated and best version of Six Gun Sound with our newer, streamlined mechanics. Play it with minis or the counters we've included.
Six Gun Sound - Devil's Elbow Six Gun Sound – Devil’s Elbow puts you into the Wild West of 1876 to 1885. Why did we pick that ten year period?
Well it covers the Lincoln County War, the unpleasantness in Tombstone, the Demise of the James/Younger Gang,... [click here for more]|
|80.||This product contains all of the following scenario supplements: 1) Campaign for Ustilug - (Six Scenarios for Chain of Command) 2) First Encounters - (One Scenario for Chain of Command or What a Tanker) 3) Campaign for Kharkov: October 1941 - (Twelve scenarios for Chain of Command) 4) In the Name of Roma - (30 scenarios for IABSM and Chain of Command) 5) Second Battle of Kharkov: May 1942 - (13 scenarios... [click here for more]|
|81.||Home Fleet’s140 pages contain the many warships and military aircraft of the Royal and Commonwealth Navies from the Second World War. Almost every Command at Seaproduct published by Clash of Arms has included British and Commonwealth ships fighting all over the world. Listings for the various ship and planes and weapons were published as needed in each supplement, but now the information... [click here for more]|
|82.||Fast, furious, and fun! Are you looking for something new, something fresh? ’65 might be the game for you. A squad-level, tactical game, ’65 recounts the early battles of the Vietnam War, from Ia Drang to Operation Starlight, and most everything between.
The large and beautiful counters (1" to 1.375" square) represent squads, Leaders, Heroes, Snipers, M-48 and Pt-76 tanks, and more.... [click here for more]|
|83.||Corporate wars, shadow ops, cranial jacks, cyber-augmentations… you’ve been here before. You know how this goes.
But familiarity breeds sloppiness and sloppiness will get you dead with a capital ‘P’ for Permanent. So you’ve got no excuses. You have a team, you have a boss, and that boss just gave you a job.
Take whatever you need: weapons, micro-drones, dark-ware, pharma-derms, stealth... [click here for more]|
|84.||Cooperative Miniature Encounters in the Cthulhu Mythos
Mythos Encounters is a miniature skirmish game of the Cthulhu Mythos. This is a cooperative game, in which Investigotors work together to face the horrors of ruthless cultists, mysterious alien creatures and the elder gods themselves. Your investigators can face enemies head-on, trusting in your strength and weaponry, or take... [click here for more]|
|85.||NOTE to UK and European purchases. The printed copy is shipped from a UK address, so you don't face high international shipping charges from the USA. See the shipping details when you add to basket for more info.
Gruntz 15mm SCI-FI is a dedicated 15mm fast play wargame designed for skirmish level play using combined arms. You can use miniatures from any 15mm SCI-FI manufacturer and... [click here for more]|
|86.||This issue comes with a spiffy new, man-to-man solitaire game from one of the best solitaire designers in the industry, Gottardo Zancani. Titled Rattenkrieg, the game simulates up close and personal combat in Stalingrad, circa 1942. Rattenkrieg features a robust AI bot, and an innovative way, based on the actual size of the counter, to calculate to where a unit may move.
Of course the gaming doesn't... [click here for more]|
|87.||Grimdark Future is a miniature wargame set in a war-torn sci-fi future, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging sci-fi battles for new and experienced players alike.
This rulebook adds lots of extra content to the core rules, providing you with countless hours of epic sci-fi battles that you can customize however... [click here for more]|
You got the figures, we got the rules! NUTS Big Battles - Playable with many popular based figures.
NUTS! – BIG BATTLES
What: Company and higher size rules for World War II. Scale: Unit combat. 1 stand of 3 - 5 figures equals 1 Squad; 1 model equals 2 Vehicles. Your Role: Players can command from a Platoon of infantry or tanks to a Company or Battalion. Playability: Designed for solo, same... [click here for more]|
Sellswords and Spellslingers is a solo and cooperative fantasy miniatures game for 1 to 6 players.
Each player creates a party of fantasy adventurers with a point system. Then players choose a scenario and try to complete a mission. Foes and events are moved automatically by a deck of cards. Characters grow with experience, and a list of campaign activities is provided.... [click here for more]|
|90.||Age of Hannibal resolves the largest battles of antiquity in a single evening on limited table space and flexible basing. Unlike many other rule systems available for the period, Age of Hannibal acknowledges the critical nature of pre-battle strategy in ancient warfare, when commanders sought the best possible ground for their armies. An innovative terrain card system allows players... [click here for more]|
|91.||Over the Alps is the official Punic Wars scenario supplement for Age of Hannibal. This PDF covers the 15 most famous battles of all three Punic Wars. Each historical scenario has been well-researched with primary and secondary source material, including tabletop maps and orders of battle for the opposing armies. We've also included rules, tokens, and a stunning campaign map for you... [click here for more]|
|92.||A Billion Suns is a wargame of interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. When combined with some spaceship miniatures, a tape measure, a deck of playing cards and some dice, this rulebook provides everything you need to play exciting and tense tabletop games of interstellar... [click here for more]|
Ever since that fateful day when George Armstrong Custer’s battalion of the Seventh Cavalry met its fate on the Little Bighorn River, men made careers by selling their stories claiming to be the sole survivor. By the 1950s the last of these men, as well as the Sioux and Cheyenne participants, were in their twilight years. They all vied for a chance to tell the tallest tale and have their story... [click here for more]|
|94.||Kampfgruppe Commander maintains an emphasis on command and control, but uses entirely new, and fast-playing, game mechanics. We have built in a great dea of historical flavor with rules that foster constant back-and-forth action. At conventions, Kampfgruppe Commander has consistently played in half the time of other rules sets. Our local gaming group of a dozen people runs evening... [click here for more]|
|95.||This PDF contains 109 TtS! medieval army lists, including background information on the armies and images of painted wargames figures. The medieval lists cover the 600-1500 CE period.
I will be publishing updated versions of this book with new material at approximately three monthly intervals until the end of 2022, which will be available to those who have already purchased the book.
31/5/2021 Published... [click here for more]|
|96.|| Rising Sun provides scenarios for the Admiralty Trilogy’s WW II tactical naval game system, Comand at Sea. Starting with Pearl Harbor, it covers the fierce surface, submarine, and air combats of the first half of the Pacific War, with detailed orders of battle, and historical accounts.
The original edition of Rising Sun was the first supplement published... [click here for more]|
|97.||The solitaire expansion for '65 is now available. Based on the solitaire version of Night of Man, buyers will get their own solitaire version of ’65 replete with counters, cards, and scenarios.
As the American player, you play just as you would a two-player game, the Communists are controlled by the special solitaire deck. Shadowy enemies, tactical combat, story-telling, twists of fate, it's... [click here for more]|
|98.||ADVANCED SONG OF BLADES AND HEROES PDF
Advanced Song of Blades and Heroes is the updated incarnation of the award-winning Song of Blades miniatures system.
Play fantasy skirmishes in any scale, with any models you already own.
With an expanded magic system, an exciting turn sequence, a reaction system, an optional setting, weapon rules, an open-source point system,... [click here for more]|
|99.||Exploit Zero: HOSTILE TAKEOVER
Corporate War - Coming Soon to a Sprawl near you!
The latest Exploit Zero rule book, Hostile Takeover shifts the game's focus away from cooperative or solo mode and offers players the opportunity to command their own security force in a head-to-head corporate war.
Now, your elite Agents command small, multi-model... [click here for more]|
|100.||TtS! “For King and Parliament” is a simple set of wargames rules for the Civil Wars in England (and Scotland and Ireland) of the mid-Seventeenth Century.
Written by Simon Miller and Andrew Brentnall, they use mechanisms that will be immediately familiar to players of the popular “To the Strongest!” ancient and medieval rules. Using For King and Parliament, a battle can be fought and won (or... [click here for more]|